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<< Online RPG, Fantasy Game, Free MMORPG DarkSwords >> Character : Diseases.

Infections that radically change character physiology are traditionally called «diseases». In the frames of our world it is supposed to mean the affiliation to one of the ethnic groups, such as vampires – porphyria or werewolves – lycanthropy. The main aspect of the diseases is the inability to use the cure or healing magic, which is compensated by other forms of life recovery. It is already almost impossible to develop the actual character without getting him infected by some of these diseases. It is possible to fasten the process of disease development from 1st stage of initial infection to 3rd effective stage with the «Cursed Water» potion that is being sold at Artifact Alchemy.


General diseases description:
• disease consists of 3 stages, first two of which are temporary;
infection of «unharmed» character happens at the death of the infected characters with 2nd and 3rd stages or appropriate monsters;
• characters that are below the 50th level, or who are already have a disease, do not get infected;
• initial «chance to hit» and «dodge» of disease affects in battles against players of any level and in battles against monsters, that are under the character level by 20; does not affect on unique monsters.

1st stage:
• Duration = 6 hours;
• can be cured by the «Holy Water», that can be purchased at the Alchemy shop of any initial city;

2nd stage:
• Duration = 12 hours;
• can be cured by the «Aspen Cross», than can be found only from unique monsters;
3rd stage:
• Duration: unlimited;
• can be cured by the «Holy Grail», that can be purchased at Artifact Alchemy. Characters under level 300 can deactivate the 3rd stage the same way as 2nd stage;


Porphyria.

2nd stage: regenerates characters life for 15% of the caused magical and physical calculated damage (i.e. not including target absorption ratio); 10% of the initial «suppression» ratio (for the enemy damage absorption and reflection);
3rd stage: regenerates characters life for 30% of the caused magical and physical calculated damage; 25% initial «dodge» (both from physical attacks and fighting magic); 15% of initial «suppression» ratio; mana regeneration tripled.


Hysteria.

2nd stage: regenerates characters mana for 5% of the caused magical and physical calculated damage (i.e. not including target absorption ratio); 10% of the initial «suppression» ratio (for the enemy damage absorption and reflection);
3rd stage: regenerates characters mana for 10% of the caused magical and physical calculated damage; 25% initial «dodge» (both from physical hits and fighting magic); 15% of initial «suppression» ratio; mana regeneration triples.


Lycanthropy.

2nd stage: regenerates 10% maximum health every even beat; 15% of initial «absorption» ratio for any type of damage;
3rd stage: regenerates 20% maximum health every even beat; 15% of initial «absorption» ratio; 15% of initial chance to hit the enemy with physical hits or by fighting spell.


Obsession.

2nd stage: magical and physical damage randomly varies in the range from 1 to calculated; increases probability of «second chance» skill by 10% to trigger upon death;
3rd stage: magical and physical damage randomly varies in the range from 1 to calculated; 15% initial «dodge» (both from physical strikes and fighting magic); 15% of initial chance to hit the enemy with physical strokes or by magic spell; 30% possibility increase of the «second chance» skill triggering upon death.




SUPPORT:
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Artifact Restore
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