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Character : Diseases. Online RPG, Fantasy Game, Free MMORPG DarkSwords
Infections that radically change character physiology are traditionally called «diseases». In the frames of our world it is supposed to mean the affiliation
to one of the ethnic groups, such as vampires – porphyria or werewolves – lycanthropy. The main aspect of the diseases is the inability to use the cure or
healing magic, which is compensated by other forms of life recovery. It is already almost impossible to develop the actual character without getting him
infected by some of these diseases. It is possible to fasten the process of disease development from 1st stage of initial infection to 3rd effective stage
with the «Cursed Water» potion that is being sold at Artifact Alchemy.
General diseases description:
• disease consists of 3 stages, first two of which are temporary;
• infection of «unharmed» character happens at the death of the infected characters with 2nd and 3rd stages or appropriate monsters;
• characters that are below the 50th level, or who are already obsessed do not get infected;
• Death, caused by the character that has any other illness activates the effect of «Weakness» for 15 minutes; this effect temporarily disables the action of disease completely; it is possible to get rid of the effect quickly with the «Cure Weakness» potion, that can be purchased at Artifact Alchemy;
• initial «chance to hit» and «dodge» of disease affects in battles against players of any level and in battles against monsters, that are under the character level by 20; does not affect on unique monsters.
1st stage:
• Duration = 6 hours;
• can be cured by the «Holy Water», that can be purchased at the Alchemy shop of any initial city;
2nd stage:
• Duration = 12 hours;
• can be cured by the «Aspen Cross», than can be gained only from unique monsters;
• Efficiency of healing by magic = 50%;
3rd stage:
• Duration: unlimited;
• can be cured by the «Holy Grail», that can be purchase at Artifact Alchemy;
• an incantation healing is not available.

Porphyria.
1st stage: infection is also possible from the death of monsters – vampires;
2nd stage: regenerates characters life for 15% of the caused magical and physical calculated defeat (i.e. not including target absorption ratio); 10% of the initial «suppression» ratio (for the enemy defeat absorption and reflection);
3rd stage: regenerates characters life for 30% of the caused magical and physical calculated Damage; 25% initial «dodge» (both from physical strokes and fighting magic); 15% of initial «suppression» ratio; mana regeneration triples at night.

Hysteria.
1st stage: infection is also possible from the death of monsters – elementalists;
2nd stage: regenerates characters mana for 5% of the caused magical and physical calculated damage (i.e. not including target absorption ratio); 10% of the initial «suppression» ratio (for the enemy defeat absorption and rejection);
3rd stage: regenerates characters mana for 10% of the caused magical and physical calculated defeat; 25% initial «dodge» (both from physical hits and fighting magic); 15% of initial «suppression» ratio; mana regeneration triples in day-time.

Lycanthropy.
1st stage: infection is also possible from the death of non humanoid monsters;
2nd stage: regenerates 10% maximum health every even beat; 15% of initial «absorption» ratio for any type of damage;
3rd stage: % maximum health every even beat; 25% of initial «absorption» ratio; 25% of initial chance to hit the enemy with physical hits or by magical spell.

Obsession.
1st stage: infection is also possible from the death of obsessed monsters;
2nd stage: magical and physical damage randomly varies in the range from 1 to calculated; 10% possibility increase of the «second chance» skill working out in case of death;
3rd stage: magical and physical defeat randomly varies in the range from 1 to calculated; 25% initial «dodge» (both from physical strokes and fighting magic); 25% of initial chance to hit the enemy with physical strokes or by magic spell; 30% possibility increase of the «second chance» skill working out in case of death.
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