This weekend there will be a series of underground PvP tournaments. We encourage all players to participate in this event. Prizes will be given to the winners! More details on forum.
15.00 GMT for levels 280+
16.00 GMT for levels 140-179
21.00 GMT for levels 260-279
22.00 GMT for levels 100-139
15.00 GMT for levels 220-259
16.00 GMT for levels 75-99
21.00 GMT for levels 180-219
22.00 GMT for levels 50-74
NOTE: more details about the tournament on forum
Mail and Invisibility
You can send mail to any player even if he is not online. They will get the message next time they log in. To send mail use the compose "recipient" "message" command. The cost of one mail is 5 pt.
If someone has sent you a mail you will get a notification when you log in. Use mail command to read it.
To avoid detection through player list use invisible command. For the cost of 10 pt your nickname will disappear from the player list for one hour
Official Personal Artefact web site:
Studying of characters and monster
A new option in game called: “Examine”. It is used through the magic menu but will not interfere with use of any current fighting spells.
“Examine” enable you to learn a lot of information about monsters (everything from their parameters and down to quantity of money and chances of drops), but only if you have killed enough of monsters of adequate level.
In celebration of the defeat of fascism in World War II the gold and experience point rates are increased (to 3x and 2x normal amount respectively). Also, the chaos zones today become religion war zones.
Added nomelee command that toggles nomelee mode, which allows user to select whether they want their character to use physical attacks or not.
Made fixes to magical damage elemental differential modifier, burning damage, protect, riposte, and monster religion skills. Some monsters will no longer have their abilities being set randomly, and some other ones has had their parameters boosted.
Runaway Prison and soccer balls…
Today (01.05.07) there is going to be a small quest for high levels.
Background information: Runaway Prison has escaped from Prison and managed to steal football balls from FIFA Federation. FIFA Federation has placed a bounty of total 100.000 gold on his head. Soccer balls have to be found and returned, so the championship will go as planned. Everybody who is online will get one official euro football as appreciation from FIFA Federation in case of success.
Time: At 21.00 GTM (London time), Runaway Prisoner will appear at Travelers Well and make his way to Port Zarijam.
Mission: It is essential that he is stopped before he reaches harbor and escapes once again on a boat.
Fixed a bug with Frenzy affecting backstab damage. Anyone who spent any Reset Uses has received an additional one.
Resetting Character Race etc
In order to make changes to your character please visit this page. Keep in mind that you will have 4 more tries for 24 hours since your first attempt.
We have given an opportunity to change bonuses of personal artifacts, free of charge - once for each of your personal artifact.
Press here to enter artefact site
The section on Magics and Skills have been updated.
Guilds have been moved.
- You need Elite Guild of Healers in order to take Guild of Enchanters and School of Alteration.
- You need to have completed Middle School of Might to be able to train in School of Survival.
- You need Middle school of Mind to start School of Wisdom.
The "Human" race has received racial bonuses +15 % to influence each of the base characteristic (Power, Health, Dexterity, Mind). These bonuses will be reflected in parameters of the character in the new client, but will be in affect already now.
- Web Spell can now be learned in School of Alteration.
- In Academy of the Life and Protection the opportunity to study skill Expert on Survival has been added.
- Elemental Mastery has been added to the Guild of Sorcerers.
- In School of Wisdom you will now find the skill Self-hypnosisAutohypnosis which allows the character to recycle in a condition of meditation on 50 % from maximal mana for 1 cycle of regeneration.
Schools of Athletics have been added and built up. In them following skills are studied:
- Titanic Might raises the carrying capacity of the character according to your lvls in might + your starting stats in constitution. Artefacts and items are not taken into consideration.
- Vigor increases the health of the character by lvl of skill * the chars natural constitution. Example: with 50 lvls in constitution, every lvl in Vigor will give +50 HP.
It also increase HP regeneration of the character by a level of skill which = the root of base of constitution guilds. Example: the square root of 50 lvls in constitution gives +7 HP regeneration.
- Extreme Metabolism reduces the intervals of regeneration of the character (regenerate faster). The spaces between regeneration will look like this: up to 4-4-2 steps at 1st level, 3-3-3-1 step at 2nd level and 2-2-2-2-2 at the 3rd level of skill.
Magic Damage: the damage of the staff (that is a level of a staff and bonuses from Dragonhead Staff). Now the minimum and maximum damage of a staff has been doubled.
1) Magical Damage. The damage of the spell is accumulated like this:
ND - A nominal damage of a spell;
LS - Level of Combat Magic;
R - Coefficient of scattering of magic;
MDAM - Magic damage of character;
SMnD ... SMxD - A random chosen number between minimum and maximum damage of staff (taking into account the skill of Dragon Staff);
C - Effect of Astral Carnival expressed as decimal fraction, i.e. 0.1, 0.2...1.0
2) Skills: Dagger Mastery, Axe Mastery and similar, now also influence on the bonus (magic, artifact, "wonderful") damage of the weapon.
3) Harmony of elements. The skill that negates the differences in Elemental damage. Now makes damage of any attack spell 1.3 times the regular spell damage.
4) Everyone is invited to visit a new zone: Mutant Chine on Dr. Kronys Island
Client revision 220.127.116.11
Among the other things which may happen not to be to your liking we have added a hotkey to swap weapons in your main and off-hand. This can now be done by pressing "X" key.
Healing & Assassins
We have removed the obligatory limits for healing spells. No matter what level of Cure or Heal you have you will have the ability to cure targets for 80% of their HP, or your HP respectively.
The mana cost for these spells has been adjusted accordingly: you will be able to cure 12 hp spending 1 point of mana for Cure and its five times more for the Heal.
I reinstate, the effect is always 80% whether its the targets maximum HP for Cure spell, or 80% of your maximum HP for the Heal Spell.
If you have no mana at all or you lack mana to heal all the amount of HP the target lacks, you will heal any HP you can.
Done with HP and Cure we go onto
Backstab It is now twice as easy to put the open wounds effect onto the opponent if you stab them.
The Open Wounds effect deals twice as less effect in percents, but lasts twice as much.
As of now, the Attack Foci means as much damage as Backstab does, even if it is not a critical or regular hit.
Please do keep in mind that Attack Focus will bring chances of you succeeding with a melee attack to unimaginable values, and that will not go as well during you stabbing target in their back.
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